![]() Besides gathering clues on the elusive villain, you'll take allies on dates, study for exams, sneak out at night, sign up for part-time jobs, join the theatre, play sports, cook, fish and garden. On the other, a mix of visual novel and lifestyle sim, the mood set by a J-pop score that is as catchy and aimless as supermarket muzak. On the one hand, a snappy turn-based battler distinguished by a customisation system in which you equip and level up “Persona” spirits that endow the hero with different traits and abilities. ![]() You'll find a different kind of game on each side of the divide. This premise lends Persona 4 a simple but effective cadence, a back-and-forth between grubby normality and a garish realm of symbols and archetypes, drenched in CRT fuzz. Beyond the lengthy prologue, your job is to venture through the TV, battle to each procedurally generated labyrinth's top floor and defeat the Shadow before the fog sets in, allowing the victim to embrace this buried element of their personality and join your team. ![]() The Shadow self - of whom you'll catch glimpses on a supernatural TV station, the Midnight Channel - will eventually kill its counterpart, but only on a foggy day after several days of rain. Somebody has been throwing people into the TV world, trapping the victim in a labyrinth of fear and desire with a monstrous Shadow personification of everything about themselves they cannot stand. To see this content please enable targeting cookies. You can expect six-armed giants on rocking horses, and cops with golden keys where their hearts should be. Here, the unvoiced thoughts of the townspeople assume an exaggerated, tangible form, combining Jungian psychology with Japanese folklore and some whimsical modern touches. There's another, more exciting side to Inaba, it turns out - a hazy otherworld that is accessed by clambering through a TV screen at the mall. It's not long after you arrive that the murders start. It's the kind of place you leave behind.Īnd yet here you are at the train station, bag in hand - a transfer student from the big city, wintering with your detective uncle Dojima while your parents are overseas. ![]() It's the kind of place where everybody seems a little stuck, from the lady in white you'll encounter hovering by the town shrine at night, to the bug-collecting kid who can't get enough of a particular soft drink. Inaba isn't the kind of place you go for spectacle, though it's a good backdrop for a funeral. The bareness of the porting suits the setting's naffness, however – it's appropriate that these environments feel out of date, like they've had the dust blown off them by an unscrupulous vendor. This is one of those ports where the resolution hike strips the original assets of charm, roughening the edges of the cardboard grass and exposing the gaps between tiles on the map screen (the gorgeous anime portraits in dialogue come off rather better). The remaster doesn't exactly add to Inaba's appeal, as Katharine has already written. It's not even a very memorable town: neither a wistful Chosen One Village nor a bustling world hub, but a wilting suburb done up in Google Map shades of tarmac and drizzle, full of collapsing businesses, bitter old people and bored children. Persona 4 Golden – the first of Atlus's celebrated RPGs to make a belated landfall on PC - is set almost entirely inside a single town. Most roleplaying games span continents, planets, even galaxies. A JRPG classic newly brought to PC, with all its peculiar magic intact in spite, and sometimes because of, the bareness of its port.
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